It's a world where you're as likely to come across a battleaxe as a stun grenade. For ages, the ways of magic have helped define civilization, but in recent years, technology has burst onto the scene, creating both amazing feats and social tension. It's a quasi-Victorian world where magic (or "magick," as the game dubs it) and technology coexist, but only by keeping each other warily at arm's length. Welcome to the strange world of Arcanum: Of Steamworks & Magick Obscura, the brainchild of Troika Games, made up of many of the designers who worked on the acclaimed Fallout RPG series. It all looks like standard fantasy fare, until you notice the dwarf has a pistol tucked in his belt and the man in black has a shiny cane and a top hat. Nearby, a mysterious man dressed in black stands among the shadows while a squat, surly dwarf scans the horizon. A cowled wizard pores over his spell book as a lithe elf tightens her bowstring. It's a typical scene from a typical swords and sorcery story: a bold party of adventurers is checking their gear before heading out for days of derring-do in strange lands.
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